Death Stranding Director’s Cut Review

Death Stranding Director's Cut Review
leadergamer.com

If you have not experienced the new main Kojima game on the PlayStation 4 or the PC platform before, this may be a suitable opportunity for you to try the game on the Sony device for the new generation PlayStation 5, with a version loaded with new additions and improved graphics, while playing in 4K resolution and at 60 frames. And as it happens with our reviews of the upgraded versions, you can access the original review on this page to get our full opinion on the original game, while in the following lines we will focus a lot on the new changes and their impact on the game.

One of the most important new additions is the Training Center, which can be accessed in the early stages of the game via delivery platforms. One of the options offered by the training center is shooting training, where you can choose any of the game’s weapons and train on it by shooting at different targets. This is a useful addition for those who want to train comfortably without thinking about what might happen in the outdoor arena. The second option, which is familiar to Kojima fans, is short missions, some of which will be against imaginary targets, some against other human beings of the rebels, and some against the black BT characters. There will be a variety of these missions by the type of enemies and the type of tools available, and there is also the challenge of getting the best time in each mission.

Another side addition that has been added for some off-script amusement is the racetrack. In short, you can build a track as you build some roads in the game, and then bring your vehicle to do a few solo rides only unfortunately where you try to break your own record. Another problem with the track is that the game’s vehicles aren’t really fun to drive inside (or outside) a track, which doesn’t help motivate a visit to this remote location for a spin in the open space.

The game offers several new tools to play that you will get in multiple stages, some of which you will not get until after the middle of the game. One of these tools is a catapult that allows you to launch packages across the sky to their destination in short time. Then there is the new bridge that allows you to cross it but will not be available to the enemies, and at the same time it will disappear in the event of rain. There are jump platforms that will allow you to jump high with the vehicle over some heights as an alternative to bridges. And finally, there is the addition that we can say is the most influential and important, and it is the automated robot accompanying you. This robot can do things that will save you a lot of effort, as it can transport packages for you to their next destination, or even can carry you with what you have and deliver you to your next goal, but this will limit you to the maximum A rating. we really don’t know the purpose of this bot, it breaks the whole concept of the game.

There is an additional area in the game and a new one that is the only part of the story, and it is called “The Factory”, in which the gameplay system will be a little different and there is a return to the memories of Metal Gear, where you spy on the place and face some human enemies. The area is small and rewarding to visit is to get some additional details about the game’s story and interpretation if you don’t settle for Kojima’s multi-hour, movie-like ending.

Some of the other cosmetic additions include the coloring of BB’s container, decorating Sam’s carry-on bag, and a new electrically charged weapon that will help you face off against human enemies. There is also support for the 3D audio feature in the PlayStation 5, which will be useful if you do not have your own audio surround system, and finally the support of the PS5 hand such as resisting the shoulder buttons and the fact that the hand vibrates with flats and makes sounds that mimic walking on rocks and the like .

Well, we think we’ve explained the new additions enough, and it’s time to deduce their impact on the final game. The additions will certainly make some tasks easier to carry out, sometimes they will do all the work for you as in the case of the robot, and you will really stay in the end with a game that is a series of cinematic sequences. And if you don’t really want to be short and won’t use the robot, getting an S rating will be almost guaranteed and easy with most delivery tasks. As we said earlier in the original review, if the side missions in the games in general appeal to you, Kojima has made for you an entire game of delivery missions, packed with many cinematic story clips of a science fiction story that will appeal to those who love very strange stories.

The game was reviewed on PS5 via a digital copy provided by the game developer.

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